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Developing a Project in STEM: Giving Youth Control

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[CLICK 2 SCIENCE pd] [Developing a Project in STEM: Giving Youth Control] >> Now I'm going to go to a place that what people call Down Under, right? Just somewhere Down Under. So who thinks they know where the land Down Under is? >> Uh, Australia? >> Australia. Good. Australia. Good. >> Having youth create a project based on their interest is a great way to give youth a voice in the learning. As the capstone, youth need to engage others in what they learned. Watch as Kevin, a frontline staff from an out of school program, works with youth to create a game based on their study of animals from Australia. At the end of the week, youth will go out into the community and engage people and share what they have learned. Notice effective tools youth use to ensure success. Scientific journals, group collaboration, time, and space to work on their projects and materials. >> So this week, we're going to be learning about different Australian animals which we have here at the zoo. Of course, you guys will see that. But also about Australian culture. We're going to learning about things called boomerangs. Those things you throw. We're going to be learning about all sorts of cool stuff. You guys will be keeping notes about what we're going to be learning about and you guys going to pin that on a poster. Does that make sense? So what things do you think would make a good poster? Will it would it be good to have a poster or presentation? Carmen? >> Maybe we can use Australian slang. >> A slang, right? What else makes...if you were to show a poster about anything, not just Australia, what would you want on the poster? What would you want? >> Facts. >> Standards. >> The facts. Raise your hand if you think it needs facts. I think it needs facts. Good. What else? Yes. >> Pictures of animals. >> Pictures. You guys want something to be eye-catching, right? Catch people's attention. If they're walking by, they will go, like... [gasping] So during the week, I want you guys to be taking careful notes about the different things we learned each day and thinking about the animals that you really like, important facts. Is that some of your good plan? >> Yeah. >> All right. We're going to be looking for Australian animals, all right? And then once we get to one, you make, "I found one!" And then we're each going to stop and we're going to write down our observations. That means we're going to be looking at the habitat, we're going to be looking at what the animal looks like. You could draw pictures or write words. You are going to think about what it eats. Does it have sharp teeth like the dingo or does it have a beak? Because we're going to use that in our presentation or poster boards, okay? Do you think this would help your poster or not help your poster? >> Yeah. Yeah. >> It would help? Okay. Philippe, why don't you go grab some scissors and a piece of glue, okay? And then you're just working on making it attractive to the viewers, right? >> I was going to use them to to try and draw a Tasmanian Devil. >> Oh, so you're gonna hand draw that? >> Like I want to hand draw it and then put the actual picture above it. >> I love it. Good Job. >> You guys want to play the game? >> Yeah. >> All right. >> Okay, you need to guess an animal and, you pick and animal then guess if it's herbivore or carnivore or omnivore. >> So what do you think? Dingo is like a coyote. What do you think it eats? >> Meat. >> It's correct. Correct! >> All right. So that would it a carnivore. >> Correct. >> You want to guess, Ronald? What do you think a camel eat? [CLICK 2 SCIENCE pd] [Developing a Project in STEM: Giving Youth Control] [Filmed in collaboration with: OMAHA'S HENRY DOORLY ZOO & AQUARIUM]

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Duration: 3 minutes and 40 seconds
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Language: English
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Posted by: click2science on Mar 23, 2016

Having youth create a project based on their interests is a great way to give youth a voice in the learning. As the capstone, youth need to engage others in what they learned. Watch as Kevin, a frontline staff works with youth to create a game based on their study of animal habitats in other countries. Notice effective tools Kevin uses with youth use to ensure their success - scientific journals, group collaboration, time and space to work on their project and materials.

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