Watch videos with subtitles in your language, upload your videos, create your own subtitles! Click here to learn more on "how to Dotsub"

The History of the Megabots - Part 2

0 (0 Likes / 0 Dislikes)
  • Embed Video

  • Embed normal player Copy to Clipboard
  • Embed a smaller player Copy to Clipboard
  • Advanced Embedding Options
  • Embed Video With Transcription

  • Embed with transcription beside video Copy to Clipboard
  • Embed with transcription below video Copy to Clipboard
  • Embed transcript

  • Embed transcript in:
    Copy to Clipboard
  • Invite a user to Dotsub
What is up you guys, this is SpaceKryptonite here to bring you the season finale on the History of the Megabots where we will dive into the final destination and the events that led to doomsday Make sure to watch part 1 to catch up on the juicy parts of the megabots since today, we will be going over the fall of the megabots As a disclaimer, you have permission to cry in the comments since we will be diving into some sad stuff Also, I am not responsible if hashtag RIPMegabots goes viral on twitter and then Freejam comes yelling at me Anyways, let’s get down with the sickness and start from the plans that was not implemented Megabots were planned to be added in battle arena. Don’t believe me? Ric Art Jammer posted an image on May 14, 2015 This image was a teaser that Megabots were going to be able to play in battle arena Looking to the left side of the image, you can see that the fusion towers are taller and seems to have 2 towers meshed into 1 Also the middle glowing crater was hinting the arrival of Alien mask (laughing) Ok, I was just kidding on that one It could have serve the purpose of adding another objective to the game mode Ric also mentioned that the estimated time of arrival for this teaser would be around 5 weeks from the time posted When 5 weeks came around, there was no mention or teasers leading to the conclusion that this project was cancelled This is not to say they should’ve finished because chances are Freejam has already tested the game mode but didn’t meet the standards that they were hoping for The plans for Megabots were stumbling upon problems on November 2, 2015 Mark began his post on Realizing the Vision which declared the future of Robocraft In his 7 chapters, megabots were only mentioned on 1 chapter which was the last chapter Mark says, “Increased max CPU to all Player levels. Mega’s also finally getting a CPU boost.” In another line, he states, “And more things for Megabots, we really want to improve the experience for those playing Megabots” Judging by the amount of information put into these posts, megabots were still in a brainstorm phase There was a lot of detail put into realizing the vision for other tier bots, but not for megabots There was no mention of more mega parts or modes for megabots but mainly stating broadly that the focus was to improve the experience for those playing Megabots On December 17, 2015, the Full Spectrum Combat update was release This update removed TX-1 cubes and the megaseat was transformed into the Mega Module This was the process of tier flattening and the final destination for megabots was getting closer It was at this update where megabots would be pushed to the side as the attention focused primarily on weapons that would purge the skies With the new year, megabots didn’t have any new features or updates The franchise of megabots was lifted high for their ability to create awesome bots but things started to slow down as updates didn’t provide anything to megabots There was the Aeroflak update, Missile Launcher update, Maximum loadout update, and lastly, the proto seeker update with all having no mentions of megabots With all new weapons coming in, these weapons were not able to be used by Megabots The inevitable was coming closer as players started to believe that Freejam just forgot about megabots And through sudden events, on March 30, 2016 It was publicly declared that Freejam would be removing megabots in the next update The patch notes were released on April 1, but this, my friends, was no april fools joke As the truth was set, Megabot builders gathered as they shared their favorite megabots for the last time Drognin hosted the final megabot stream on twitch, but at last the end has arrived April 4, 2016, the CPU update was released In stated Megabots are being removed from Robocraft Mega modules were transformed into the power module and for 1 week, Freejam allowed 100% sellback value on items The max CPU cap was increased to 1750 and all mega parts were adjusted to match the tier flattening process This, my friends, was the fall of the megabots where all megabots would remain in the garage bay Gathering dust Sleeping in hopes of a comeback So that pretty much wraps it up for this video. Big thanks to Jac733, Herper, and adixox12 for helping me with getting some content for this video Feel free to share your experience with megabots in the comment section down below Definitely, I want to thank you guys for watching Don’t forget to like and subscribe for all your roboneeds and until next time This is SpaceKryptonite logging out I will catch you guys later

Video Details

Duration: 6 minutes and 11 seconds
Language: English
License: Dotsub - Standard License
Genre: None
Views: 4
Posted by: spacekryptonite on May 29, 2016

Learn the History of the Megabots as we finish the season finale and show the process leading to the end of the megabots. This is a tragedy that was not expected and was outcast until its final days.


Credits to those who helped with adding content to this video:
Jac733 -
Herperlerpicus -
Adixox12 -

Music used: Winter Dawn by Jens Kiilstofte
Licensed under Creative Commons Attribution 4.0 International

Support Links:

Caption and Translate

    Sign In/Register for Dotsub to translate this video.