Changing Model Orientation
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Today's video is intended to address
an issue that is fairly commonly encountered
when you're creating parts in SolidWorks.
When I've been working on a part, you can see my part here,
and I go put it back
in isometric view because I'm getting ready to print it.
I click on isometric and it turns out that
that the isometric orientation that SolidWorks is using
is not the isometric orientation that I want.
Now there is a way to fix this
and in order to do this we are going to bring up
the View Orientation menu
and we're going to click the little pin
because we're probably going to need it a few times.
So right now you can see that isometric is highlighted
if you double-click on any of these views
it takes you to that view as defined
by the current isometric orientation.
Now if I want to modify my isometric
orientation then I will
need to redefine
what views of the object are considered
front, back, left, and right.
So one of the first things I need to do is recognize which views
I want to correspond with the standard principal views.
In this case, the view
that I want to be my top view, which is the view
that would be looking at the top of this surface here
is currently set to be the front view,
so if I double-click on front, it takes me
and I look at that surface.
Now, because I want that to be my top view,
here's what I'm going to do: I'm going to left-click once
on top
and then I'm going to go here to where it says
'Update Standard Views' so if I hover over this icon
it says 'Update Standard Views' and I'm going to
click on it. I will say
okay this is going to change the orientation of your model,
which is good because that's what I want, so I'll click 'Yes'.
Now I will double-click on
'Isometric' again to see what's happened.
Okay, so we're getting closer.
Now, I have it facing upright
but I don't want the model to
be facing this direction toward the right.
I want it to be facing toward the left so I can see
this notch over here,
so what I'm going to do
is look at what is currently the right-side view
and say that I want that to be
the front view, so I will left-click once on 'Front'
and I will update my views again
and now if I double-click on isometric
my object is pointing in the right direction.
The number of times you're going to have to go through this step
depends on just how far your model is
from the orientation that you want.
Occasionally you will change
or update a view and it
will rotate the model in an unexpected way
and it will undo previous changes
that you have made. And it just becomes
an issue of trial and error at that point.
But if you're patient and you think through
the changes that you're making
you can fix the orientation of any model.