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The History of Robocraft | Episode 1

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(This particular Subtitle is courtesy of FedoraWearingScrublord. He is a guy that wears a fedora and loves my channel) Interviewer: Would you like to introduce yourself and introduce the game for me? Mark: Yes, so my name's Mark. I'm the game director of Robocraft Our company is called Freejam and there's just 5 of us developers that make Robocraft (SpaceKryptonite presents) Mark: We all used to work for major publishers Microsoft, Konami, Sony, and we all quit our jobs to do this What is up you guys, this is SpaceKryptonite here to bring you the history of Robocraft So what was evolution behind its creation and how was the game like back in the old days? To help you get all comfy and snuggled, I have decided to bring sheep wielder along to help bring the history of Robocraft for you Sheep wielder: Greetings history lovers So without further or do, let’s get started Let’s us begin at the source Robocraft was developed and self published by a company calling itself Freejam Originally Freejam consisted of 5 developers with a combined 50 years of industry experience They formed together for the sole purpose of creating Robocraft A simple game idea that would one day become a sensation These 5 developers were Mark Simmons, Richard Turner, Brian O’Connor, Edward Fowler, and Sebastiano Mandalà The idea behind Freejam’s name was to break the standards of AAA companies, such as EA, Blizzard and Microsoft They were to break the jam and free their minds to make video games with a personal touch Despite what you might think, the core of the game's development was to come from listening to the players and sculpting the game accordingly But keep in mind that what the players might immediately want might not be what's best for the game as a whole The vision that Freejam foresaw for Robocraft was to make the most perfect computer game inspired by the people for the people Okay. Got to stop sounding like Space, think Sheepy thoughts (Sheep noises) SpaceKryptonite: Ain't nothing wrong with that! (cough) Anyways, the game itself was publicly introduced to the world on March 7, 2013 It’s trailer was released a month later known as PROTOTYPE version 0.1 This was the origin to the eyes of many and brought forth what Robocraft would bring to the table This was the motto of Build, Drive, and Fight Ultimately, the game itself centered on the player’s ability to build a good robot learn its capabilities, and fight other robots Being in its early stage, there was no multiplayer or AI robots… or even weapons It’s core parts available to the player were Plastic Cubes. Which were normal cubes Heavy Cubes which were heavy plastic cubes Windshields cubes, wheels, vacuum cubes. Which were the old name for helium The pilot seat and thrusters The game's aesthetics focused on a semi-realistic world on Helium Crater, the first map of Robocraft While the game was still in its early core, players digged the style of the game and enjoyed it It was clearly a game with potential and players were drawn to the endless possibilities Where was Robocraft going to go from here? The development stage was full throttle as Freejam decided to deliver updates on a weekly basis As such players were to evolve with the game Granted this may look like they were rushing the game, but in reality "Building a game is easy, but sculpting its final design is the toughest challenge" SpaceKryptonite: Space 2016. My quote. Copyrighted it already! Don't touch it A variety of features were added within just a few months There was the creation of the Robomaster which was your tool guide when building and editing your robot Then, there was the introduction of levels 1 through 5 for wheels At this point, parts were labelled levels instead of tiers The higher the level wheel, the more health, grip, suspension and horsepower it contained Seems simple at first, but things were going to get complicated With more types of parts being added, this led to the creation of the Cube Depot on April 30, 2013 The Cube depot was a one-stop shop for purchasing parts using an in-game currency called Robopoints and a paid currency Galaxy Cash, known as RP and GC respectively All Players were given 1,000 RP and 35 GC to work with Players were not able to earn these currencies since there were no weapons, nor were there robots to fight Soon after the release of this update, the official Robocraft forums was implemented to the website This gave a way for players to give their feedback about the game Sheep wielder: Instantly the cries of the masses could be heard Heavy Cubes OP! Free game is Pay to Win! RC needs more drones SpaceKryptonite: Why? Sheep wielder: Because!!! SpaceKryptonite: Ah. A tradition kept to this day The game was great, but it needed more interaction This resulted in the birth of AI robots on May 3, 2013 AI robots were robots that would roam around the map and introduced a way for players to earn RP No, there were no weapons to use to destroy the robots The player would follow the AI robots around and wait for them to... Sheep wielder: Eject RP for you to... collect These poor AI creatures, much abused today, where the life blood of players and loved by all SpaceKryptonite: How the mighty have fallen Sheep wielder: (whispers) I still love you Gary Anyways, the levelling system was added about a week later Players were able to level up by collecting RP. This was the advent of progression This worked for the time being until the release of Robocraft’s first weapon but before its release, a Robo-Tip series of videos were produced and uploaded to YouTube featuring CEO Mark Simmons Mark: Hi this is Mark and this is our first Robo-Engineering tips video ...The camera will focus on the back of the vehicle giving me a better view So you can see now, I drive the vehicle, full speed. Really fast on wheels. These wheels are really powerful and have loads of acceleration and grip. Loads of chances for flipping over if you don't build it correctly... The goal of these videos were to help players understand the building mechanics of the game Make a robot too short and you are more likely to flip or spin out Make a robot too narrow and you will flip when making hard turns The videos go in-depth with understanding the center of mass by utilizing heavy cubes and learning how to use vacuum cubes along with thrusters to make a hover speeder What makes this point of history special is that a Freejam developer took the time to make tutorial videos for players to get an understanding of how to create a stable robot in Robocraft At last, the time for combat arrived Sheep wielder: Pew pew (hums Star Wars music) This was the birth of “Laser Cannons” on May 17, 2013 This update featured Level 1 Laser Front and Top Mounts and was the start of Robocraft's combat Within 2 weeks of this update, Level 2 through 5 Lasers were added with both top and front mount versions The Lasers provided a way for players to destroy AI robots which would drop RP from parts shot off Of course, the game felt like practice mode since the AI robots were not scripted to shoot at the player just yet A week later, thrusters were remodeled, generated more thrust, and ranged from Level 1 through 5 Robocraft evolved into Minecraft (cough) I mean, Robocraft introduced a day and night cycle update on June 7, 2013 The map’s environment was revamped and enlarged You were able to put those fancy headlamps to use The game at its core was aesthetically good and was on the road to providing more features for players to tinker with The first huge update was the release of The Bots Fight Back on June 21, 2013 This update implemented a variety of AI robots along with their ability to fight back There were also new items added to the game which were Level 1 through 4 RP Collectors and Level 1 through 3 Enemy Radars The RP Collector was made to help gather RP by magnetically pulling them to your robot The Enemy Radar helps detect nearby enemies by pointing towards the direction of the closest enemy Another huge feature that was introduced was the auto repair system Previously, when returning to the mothership with a broken robot due to AI fights The player had to decide whether to pay in RP for repairs to be done or not The repair would replace any damaged chassis cubes with new ones Other components did not require repairs at this time The auto repair system wasn’t a huge loss of RP since the repair costs were cheap and earning RP from AIs was not difficult Some players enjoyed this feature as this made the player learn and pay for their mistakes and ultimately, "git gud" In its time, Robocraft updates were not provided automatically Players had to manually download the game from there official website for each update Dedication was required With the magical powers of Sebastiano’s pizza cooking skills The birth of the Robocraft launcher was released on June 27, 2013 This launcher in its early stages did its job of providing information on updates and would automatically update Robocraft to the latest version Robocraft’s journey from the start was an ambitious one Its progress started from just building and driving, to building, driving, and fighting AI robots The game’s core mechanics were coming and the progress to fighting players in multiplayer combat was near The fun was only just getting started So that pretty much wraps it up for this episode Let me know in the comment section down below your story on how you first were introduced to Robocraft As for me, I will save that for the history of SpaceKryptonite... Yeah. We'll save it for then I want to thank Sheep wielder for being a part of this collaboration (Sheep noises) Also, be sure to click his avatar to check out his channel He has some awesome mockumentary videos which I am sure you will enjoy Episode 2 of the History of Robocraft will be coming soon so just hang tight my fellow cadets I will satisfy those historical cravings I want to thank you guys for watching Don’t forget to like and subscribe for all your roboneeds and until next time This is SpaceKryptonite and Sheep Wielder logging out We will catch you guys later So Sheep wielder, how did you get into Robocraft? How were you introduced to Robocraft? Sheep wielder: Well I played another game, but it sucked However there was this Miku girl, she showed me Robocraft She loved to heal and I was an SMG cruiser Thus, we were unstoppable At last, She left... True story SpaceKryptonite: Dang, that sir, is a pretty noble story Sheep wielder: I'm still here SpaceKryptonite: Oh... Umm... Yeah, sorry... SpaceKryptonite: We'll just end the video like right now Sheep: (whispers) Call me

Video Details

Duration: 12 minutes and 11 seconds
Country:
Language: English
License: Dotsub - Standard License
Genre: None
Views: 15
Posted by: spacekryptonite on Dec 23, 2016

Let the nostalgic feeling of our beloved 2013 Robocraft reign upon you. Learn the History of Robocraft in these episodic series of videos. We will be diving in on the earliest versions of Robocraft featuring the game without weapons, tiers, or even AI bots. Hope you enjoy this episode and enjoy!

Check out Sheep wielder's YouTube channel:
https://www.youtube.com/channel/UClYYBuoQ0c2EisAjdkh8gDw

Music used:
Richard F - Awakening
https://soundcloud.com/richard-f4

(Robocraft Old Battle Music) Space Fighter Loop Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Robocraft Old Lobby Music
https://www.youtube.com/watch?v=sg1pWUuhanw&t=132s

LDUK - TStar Wars Imperial March
You can buy his album here:
https://lduk.bandcamp.com/album/the-remix-album-volume-1

Support Links:
http://www.SpaceKryptonite.com
Twitch: twitch.tv/spacekryptonite
Twitter: twitter.com/spacekryptonite

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