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Life Changing Design - Part 2

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>> How do companies as diverse to Samsung, Adobe and Williams-Sonoma stay at the top of their business game? How are startups disrupting the market? By creating new needs? What is the most important element for design studios like Frog, Fuseproject and Ammunition? Ideas, ideas of all sorts and that's where design comes in to make the best of those ideas into a reality. >> That's one of the great things about design is almost everything brings something new. >> Using new technologies, design transforms ideas into products, services and experiences. >> I think building a physical product is very challenging. >> Design can expand our work, learning and entertainment capabilities. It can completely transform modern devices like wearables, as well as more traditional products like bicycles. >> We use the term "smart bike" to describe our product. >> Let's take a 360 degree tour of our world of ideas... >> I think our big advantage is design. >> To take a look at how design is changing our lives. [LIFE CHANGING DESIGN] >> We are surrounded by ideas, bold ideas, grounded ideas. Ideas both old and new. In the beginning there were ideas and design came along to make them a reality. [ZOCALITO] >> I think of design as an integrator, right, taking multiple inputs and meshing them in such a way that they add up to more than the sum of the parts. >> And so the idea was to start with the design and then engineer from the inside out and so we started with the form factor, just a little, you know, metal circle and we said everything has to fit into that. >> Design is no longer just confined to the creative process, it has become central to successful business models. Engineers, entrepreneurs and executives all use designs as their guide. Why? Because design is a core advantage on today's market. >> I think there's a lot of momentum now, and belief in this idea that through design we can launch stronger startups and that design can be very powerful in the creation of new businesses. >> We believe the role of technology, great technology, great design is products that are either beautiful or invisible. And if you're neither one, it's gonna be difficult to really capture the hearts of users, but if you are one or the other then I think you have a chance of making a real difference. >> When design and new technologies overlap, products can be created that we never even imagined. We can breathe new life into older products and give them a whole new use. And when this happens, new transforms old. >> And over the years, developed everything from toothbrushes to cell phones to flat panel monitors to sneakers, computers, furniture. >> Ethan Imboden is the head of venture design at Frog. Frog is one of the world's most prestigious design firms. The studio has many platforms including, Frog Camp, Frog Lab and Frog Impact. FrogVenture design functions almost like a startup incubator. >> This idea of venture design is leveraging design in the creation of new businesses. Within that a service subset of what we do is we help startups get off the ground and by investing our services into them and helping them to have access to Frog's capabilities, a good example of a frogVentures project is New Matter. With New Matter we were approached by a very small team, the founders of the company. At the time it was called Idea Shaper and they had a really intriguing prototype which is essentially a very unique electro-mechanical solution for how to move the build plate beneath the print head in the 3D printer. So the build plate needs to move in two dimensions and then the print head moves vertical in the case of this printer they have invented. They wanted to create a very... They wanted to use this invention of theirs which uses far fewer parts than is typically required and therefore is more reliable and much less expensive. They wanted to use that as a core of a new 3D printer. A 3D printer that could be made so affordably that it could become ubiquitous and really be available to many, many consumers as opposed to just a few. What we did together then was first and this is true of all the frogVentures programs. We started with really laying a foundation of strategy. Stepping back with them and reviewing, how they wanted to bring this to market, who it's going to serve and so on. The next step then was to get into the creative work and simultaneously we worked on the naming and branding, eventually renaming the company from Idea Shaper to New Matter and creating an identity for it. The industrial design, the actual physical printer, what that looks like and how that operates, and then finally the digital ecosystem, specifically the store, the New Matter Store where you have the objects that you can print on the printer. The project has been launched through the crowd funding campaign and we had a huge amount of press support from everybody, from Fast Company and Wired to Tech Crunch and GigaOm and so on and so forth and that helped to kick off our Groundswell. Along the way, I was like. >> So the Misfit Shine was the first product and we launched it on Indiegogo, it's our favorite crowd funding campaign, just to see whether people would buy this product or not. To see if people would support it and so we launched it, we did a prototype, we did a video of it, and it exploded. We raised, we had a goal of raising $100,000 and we hit that goal within 9.5 hours. Shine is an elegant activity monitor designed to measure your fitness and your sleep levels so that you can hopefully... It was designed so that it would encourage you to be more active and help you understand how well you sleep. We launched Shine, our first product about 1.5 years ago in the fourth quarter of 2013 and after one year in the market, we're now in over 51 countries, over 20,000 stores and in the fourth quarter of 2014, so just the last quarter of last year. Just in that quarter we sold over a million units. Sonny Vu is the CEO of Misfit, a company he founded in 2011, from the Misfit headquarters in Burlingame, California, Vu leads teams located in the US, China, Korea and Vietnam, his home country. >> We make a number of wearable technology products and smart home products. Elegantly and simply designed products that help you live a more active life by helping you to sleep better, helping you to be more active. As well as products that will help you have more convenience in your life by making devices in your house more intelligent and so smart home products as well. I think one of the most compelling things about our products is that they were designed to be wearable and to be beautiful first. You know, if you have a very accurate sensor and amazingly functional device but if you don't use it, the accuracy is zero. And so our focus has been on wearability first, will people wear it? Will it be delightful to wear? Because if you wear it then that's the beginning of a great love story, right? >> Shine is waterproof, runs on a battery that lasts for six months and connects to any smartphone displaying all your data on a single app. >> Shine is made of aircraft grade aluminum, built to last a lifetime. It's just a very, it's a jewel, that looks, if you look at it, it looks like a jewel, something you might wear even if it didn't work. I think many of the people who use our products are people who want to be more active, who want to be more healthy and more fit but aren't right now. But also there are people who don't want to wear something that's so geeky and technical looking, something that's more elegant, also people who don't want to be bothered with charging things all of the time. You know, I think simplicity is important in design especially in technical products because I think we're overwhelmed with technology in our lives. >> I think that the challenge is really getting at the heart of that big question of, why do I want a 3D printer? What and how is it relevant to me in my daily life within the home? And what we arrived at was, the solution isn't in a specific object, or where you can print this little toy for your kid or you can print a part that's missing from some appliance you have at home that broke. It's rather the creative capabilities that it delivers into the home, and specifically, specifically we realize that with the 3D printer, we were able to challenge people to become makers and encourage them to become makers by having projects or objects they could print that work on a spectrum from being quite complete, you print it and it's ready to use, to things that actually require some additional work in order to sort of realize their full potential. >> Design allows us to experience things we never even imagined. [ZOCALITO] >> REIFY is a new medium and tool set that allow people to translate one sense into another. Our first kind of investigation is in sound, we are taking sound and translating it into not only digital but physical form. >> REIFY is a platform that makes memories, moments and experiences real. With REIFY, Allison Wood is exploring the possibility of digital synaesthesia. REIFY turns any sound into a tangible design object generating a unique 3D print. >> So really starting to use the tool to sculpt with sound. So this piece here is one of my favorite pieces, it's the harmonic run of the symphony and what we did with this piece, it's about ten seconds of audio, and we input it into our algorithm in our code program and it analyzed it for all the different components that made up this audio file. And then we've mapped form to these different attributes of sound and this was the sculpture that came out of that piece. >> After we did Shine, we realized that we're missing a whole segment of people. Namely the segment of people who thought maybe $100 is too much, that they couldn't afford it. So we decided to make a version of Shine that was just as useful but for $50. For half the price. So with Flash, it has the exact same functions as Shine. Flash was designed to be fun and accessible for everyone out there. It's made plastic and it's... The colors are much more eye popping and catchy, so it's a different experience. With our wearable products, they're also designed to interact with our smart home products and other smart home products. So with our Flash product, for example, we can use it to control the Nest Thermostat, you could use it to control turning on and off music on your Spotify, if you use Spotify. And also to unlock your doors, we've done a partnership with August the smart lock company. Within the wearables world, you know, I think we're gonna see more and more companies trying to develop their own ecosystems or at least participating in larger ecosystems so that it's not just one-off products but really a system of products, a system of functionalities, whether it's hardware or software. I think we're gonna see more and more ecosystems of functionality. >> With 3D printers and wearables, design is at the forefront of technological innovation while helping to create entirely new objects. But what happens when design expands the horizons of existing objects like the iPad or tablet computer? Design can take entertainment, education, and work activities one step further. [LIFE CHANGING DESIGN] [LIFE CHANGING DESIGN] >> Even though it sounds strange today, just a decade ago tablets were an uncommon object. In 2010 everything changed. Apple launched its first iPad which changed the way we use electronic devices overnight. The iPad was innovative not just because of its design but because it incorporated new types of software like apps. >> They can be a place to consume content, they can be a place to play games, and they can also be tools. They can be cameras, they can be, you know, microphones, they can do all sorts of things. I think children choose iPhones, iPads and just touch-screens as devices because they're everything machines. >> What began as Raul Gutierrez's idea to create an app for iPad became Tinybop. [TINYBOP] Tinybop makes educational apps for kids in 59 languages that sell around the world. I have two boys, for my kids the iPhone and iPad were like their favorite toys. I felt like a lot of the apps they were playing with were not as good as the best books. [ZOCALITO] They were not as good as the best movies. And so I really started this company with the idea that I wanted to put together artists and engineers to make apps that will be worthy of the curiosity of kids. One of the things that we're trying to do is that all the apps that we create we want them to really be native to the device, to use the features of the device as much as possible. >> On the other side of the country in San Francisco, Ethan Imboden, head of venture design at Frog is also involved in developing apps for kids. >> Kidaptive is I think a very interesting company and the product is... So Kidaptive is an adaptive learning platform for children. What that means is that children are given an iPad and they have a game on that iPad. But it doesn't actually feel so much like a game in the traditional sense, it feels more like watching a very compelling and beautifully animated story. But occasionally, the characters within that story, that include Frances, the young Leonardo da Vinci will turn toward the child and ask for help during this adventure [CELEBRATE HER LEARNING] that they're watching unfold. And in those moments, the child has the opportunity to engage, and that might be in counting or color identification and some of the traditional sort of skills [MENTAL SHAPE MANIPULATION] that you might expect a child to be developing at that point in time. So they play this game and they learn and they learn tremendously. They learn these basics that we're talking about. [ZOCALITO] The A, B, Cs and the one, two, threes, and the colors and so on. But they're also learning very important higher order skills that are maybe more difficult for a parent to know how to teach, like... Learning how to follow a sequence of instructions or learning how to delay gratification or mental space manipulation. So when they're learning these, one, it's hard for a teacher or a parent to know how to teach, and two, it's also hard to understand how they're progressing. This application, adaptive learning platform is walking them through those skills, helping them to progress. >> So we started with that idea, that was literally the first idea when we were building this human body app. But then we said, okay, but you're on a, you know, device that has a camera in it. So, like, when you show the eye, we can turn on the camera, we can flip the image, we can show how it actually works without telling the child that that's how it works. We can just do it. And then when we show the stomach, we can show that if you turn the device sideways that the water sloshes around in the stomach. >> So the company was having enormous success with this product. And really high engagement from the kids. But they had a challenge which was that in order to really accomplish your goal, which was to further these kids' education as much as possible, they really needed to reach the parents who are these children's, the children's most valuable and important teachers at this point in time. So how to engage the parents? >> So, you know, again, success in this particular industry is hard. I think, you know, we're a relatively small company and we're competing against Nickelodeon and Disney and a lot of big companies. I think our big advantage is design. So the company really has very strong design roots, [Date Palm] we work with really great designers and great artists. So I think combining great design with depth and good engineering... We have, our apps I think have a depth that is unusual in the apps world. >> Of course, the iPad has capabilities that go beyond entertainment and learning. A new breed of hardware accessories designed for professionals allows users to maximize the potential of the iPad. >> This is Adobe Ink and Slide, the products are digital accessories used for drawing on the iPad and other touch-based devices. >> From the design studios of Ammunition, Robert Brunner created the pen for Adobe which connects to the iPad via Bluetooth. Ammunition has been working with Adobe for many years. The problem that they saw was the iPad, as it existed, was a great tool for consumption, for watching things and playing games, and for communication, for email, and text and so forth, but not a great tool for creation, especially for professionals. So what they really wanted to do was find a way to build something that would make products like the iPad a really effective tool for people like us, creative professionals. >> A really exciting new project that is an investment from frogVentures is a company called Sensel and, you know, a lot of people are now aware of this idea of force touch. The new Apple MacBooks on the trackpad have a... The trackpad now not only registers your X-Y, sort of, motion across the surface, but also how hard you're pressing into it. Now, it does that in very gross sense where there's a sensor in each corner, so four sensors, and they're registering their overall pressure on that pad. In that same area, this company Sensel can put about 5,000 sensors. So instead of creating this little trackpad, we're actually, [Que te parecen estos inserts aca Caro?] they're creating a peripheral which is going to be quite a bit bigger. And it will have about 20,000 sensors embedded in the surface. Now when you rest your hand on that surface you get a full force profile, everything that's happening all the way across it. So we're talking about really is the future of human-computer interaction and how we move from it being intermediated with a keyboard and a mouse, which were already a huge step forward, you know, the mouse, to something that's much more dis-intermediated where we're working in really intuitive ways, the ways that we normally work with our hands and interact with the world with our hands. And that's the same way that we can now interact with a computer because of this expressivity of this new interface. >> This is when, I think, design is at its best. When there's something about it, it's performing a function but it's actually very beautiful. We're trying to make it kind of go away and be less intrusive to the art of drawing. The end user for Ink & Slide, originally, it was just Ink, Slide came later. But before the products are a creative professional. So that could be like being an industrial designer, could be a graphic designer, an illustrator, an architect, or just someone who is a fine artist, really, but people that were seriously developing art or drawing as part of their job or profession. The Adobe Ink & Slide are changing the way people draw. Wait. Well, actually, that's not correct. It's not changing the way people draw. It's going back to the way people should draw. >> Design can expand our ability to experiment with the latest technology. But what happens when high-tech design comes into contact with the objects that we've known forever. There are still many ideas that can improve televisions, kitchen utensils, and even bikes. [LIFE CHANGING DESIGN] [LIFE CHANGING DESIGN] >> Can the everyday objects that we've used for decades and sometimes even centuries be reinvented yet again? Can technological design serve to improve the products, services, and experiences we already know so well? >> So I've been working with Samsung for five or six years, so it's been a long, few years of exploration. And we're really brainstorming about what's the next... Generation of TV viewers, and what it is, you know, people like us are interested in. And for me, you know, I watch a lot of media, I like watching videos on my iPad or my cell phone. You know, I watch a lot of media, but a lot of the media, you know, isn't very high quality. It's just you know, I just watch it on these smaller devices on the go. But once in a while, I still have a yearning and, certainly, a huge appreciation for, you know, a great film, a great cinematic experience. And so we dreamed, you know, with Samsung of creating a cinematic type of experience, very immersive. So the screen is curved which increases the immersion that the feeling of being, you know, surrounded by the image. >> The Swiss designer Yves Behar is the founder and principal designer of fuseproject, an award winning industrial design and brand development firm that has an extensive portfolio of clients. >> The challenge of making a product in a category such as TVs is that it's very crowded with all kinds of different models. [ZOCALITO] So I think that the challenge is always to create something unique, but most importantly, the uniqueness has to be driven out of, I would call it like, unmet demand, right? Like a desire that we have and yet, there is nothing that fulfills that desire. So the Samsung, you know, television is starts with a product that's quite large in scale and technologically quite advanced. I mean, a screen quality that's very much at the top of their line. So I think it will be quite, you know, quite universal, you know, in a few years. >> Robert Brunner's Ammunition also ventured into the design of everyday tools. [WILLIAMS-SONOMA SMART TOOLS] The challenge: To design the first products of Williams-Sonoma, the largest US retailer of well known home furnishing brands. >> We did a range of products for Williams-Sonoma, some of them were technology based. [ZOCALITO] What was unusual for us, because we are very much Silicon Value company, was the opportunity to do something that was completely handheld, very organic, with the kitchen utensils. So we had a good time just getting into just general shaping and working with materials in their raw form like stainless steel. Many of the utensils have features. They are based on all the feedback that Williams-Sonoma received over the years. So we've got spatulas crossed with spoons that really people have appreciated, just that subtle difference. And it's just coming from their years of listening. So each utensil has a small feature, a different approach that you wouldn't think would be new in the marketplace but really it is, and people appreciate that. So each utensil, what was great for us is to create something that was not only very functional from our ergonomic standpoint from just cooking with the utensil, but also that it was elegant enough to take it straight to the table. So people could use this for cooking as well as serving, and that was something that was really highlighted in customer feedback. >> Just like kitchen utensils, bicycles have been around for hundreds of years. But despite new materials and new accessories, bikes haven't made the high-tech leap until today. but most of the development is done on the bicycles themselves. It's not done on the digital experiences, it's not done on the computers, it's not done for the Smartphone, and it's not done with the technology that exists today. So, being passionate cyclists, we've been very interested in bringing, you know, the technology of today to the bike industry and to cyclists in general. >> Piet Morgan grew up in South Africa where he became passionate about cycling. Thanks to his love for bikes, Morgan became CEO of Hammerhead. Hammerhead expanded from a tiny apartment in Bayonne New Jersey, and now has offices in Chennai, India, and New York, where Morgan currently works. >> Riding a bike is obviously, it's a difficult thing to do. You have to have all of your senses, you're balancing, you're trying to avoid traffic, and it's very important to try and get information in a way that's not dangerous and not, you know, not distractive. The Hammerhead idea is to take information and show it to cyclists in a simple way, show it to them in a way that they can easily just understand it and see it through the corner of their eye when they're riding a bike. >> Hammerhead offers a navigation system for bicycles that provides bikers with information without harshing their ride. >> We devised a way that uses a series of light signals to take complicated information and show it to a cyclist in a simple way that's quick and easy to understand. So that's the Hammerhead concept. And some of the information they we're showing to cyclists is turn by turn directions. So showing them better ways to get around the city, showing them ways to, you know, safer places to bike, places where they can avoid traffic, avoid some of the more dangerous areas in the city for bicyclists. And we're putting cyclists on to some of the safer roads and more enjoyable roads for the bicycle. >> Every day, cities around the world are encouraging more people to ride bicycles. One of the ways that cities promote cycling is through bike sharing. >> Bike sharing is really the ultimate of a bicycle because [ZOCALITO] the bike was invented almost 200 years ago and it kind of was perfect. Everything about the design really hasn't changed in that whole time. The things that still is not great about a bicycle in an urban environment is dealing with it and you don't want to be riding a bike anymore. When you're on a bike, the experience is really equivalent to what it was 100 years ago or when the bicycle was invented. >> There's always room for new ideas, which is the goal of the transportation technology company Social Bicycles, and its founder Ryan Rzepecki. Rzepecki has a background in urban planning. He used to work for the New York City Department of Transportation in the Bike Planning Group, and he's now the CEO of Social Bicycles. >> So the majority of bike share systems in Europe and in North America, up until recently, they relied on these docking stations and the docking points that were wired together in series [ZOCALITO] and connected to an automated kiosk. And so one kiosk would control all these different docking points, and the lock, to secure the bicycle was at those docking points. And the idea behind Social Bicycles is to take that technology and take it out of the docking point and put it on to the bicycle, so that each bicycle has a lock integrated into the bike that can work with regular bicycle racks or foldable, custom racks that we produce instead of having all these expensive docking points and a central kiosk. We inverted the system architecture so that instead of the docking point being where the brain and the lock are, it's on the bicycle. And so that makes this system way more flexible that you can lock a bike inside these hub location zones [Aca si hay imagenes de las estaciones de bici nos vendrian] but also like a bike at, you know, [bien, no las encontre, los vemos con vos aca Caro] a regular bike rack outside of the zone. It makes it more affordable because you're reducing the cost of that station infrastructure. And it gives us all this really great data as well. So the cities can know where people are biking and how to improve bike infrastructure. So we make a bicycle that has an integrated locking system with a mobile connection and GPS tracking. And users can find and book these bikes through website, the mobile app, or by tapping an RFID card to the bicycle itself. We use the term Smart Bike to describe our product. >> So you take out your Smartphone, both iOS or Android, and you open up our app and put in where you'd like to go. And our app will show you the best way to get there for a bicycle. And you connect your Smartphone to the Hammerhead 1 on Bluetooth. And then you put your phone away, and then the Hammerhead 1 shows you the rest of the turn-by-turn information that you need to know. >> Hammerhead now distributes in 63 countries, where it caters to a wide range of users. So we've designed some really for a lot of different uses in mind. One of the big uses is in the urban use case. A lot of our customers at this point are in Western Europe, and South America, and the United States, in dense cities. And a lot of them use their bicycles to get around the city and are interested in finding a way to, you know, not have to get lost in the city. They're interested in finding an easier place to bike, a safer place to bike. >> The path from an initial idea to design and production can be long and winding. >> Our products has both the physical piece to it and it also has the software piece. On the software, we're doing both iOS and Android development. So that means that there are a lot of different moving pieces, there's lot of different things that we had to design. On the hardware products, we've had a clear vision for building something that is the shape. It reminds us of the, you know, the head of a hammerhead shark. And it's, we always had a clear picture that that's the shape we wanted to achieve. [ZOCALITO] It's been very difficult in the design to get the electronic pieces to fit into this unusual shape, because a lot of electronics products tend to be, you know, boxes of some sort. It's either a square box, or a rectangle, or something like that. And our product is, it's not a box at all, it's completely, organically shaped. And it's very difficult to get the battery in there, the different electronics, components. There's been a lot of thought given into the design, and then also the brand design. You know, we wanted to represent the ideas of exploration, adventure, athletics, and all of these things through the feel and look of the Hammerhead brand. So we definitely paid lot of attention to the brand that we built as well. I think building a physical product is very challenging. >> Design offers innovative ideas to reshape older products. But how far can we get when design and technology are merged? What is the future hold for us? [LIFE CHANGING DESIGN] [LIFE CHANGING DESIGN] >> The tension between design and engineering and manufacturing is always there. Whenever you're designing a product, you're always learning, right? That's one of the great things about design, is almost everything brings something new. So, the new set of requirement, new people you're working with, new areas you're working in. >> Our 360-degree tour through the world of design has allowed us to explore Rainy and New Matter and their 3D printers, the hardware accessories of Adobe and Sensor, [WILLIAMS-SONOMA SMART TOOLS] Williams-Sonoma's Smart Tools, Samsung and its new TV, Misfit with Shine and Flash, Kidaptive and Tinybop, and Social Bicycle and Hammerhead which are transforming the experience of cycling. All of these products started with the idea, big and small, ideas that design was able to make a reality. >> I think that the New Matter MOD-t printer and 3D printing more broadly, and where this is all taking us might change, will change dramatically the way that we live. But within a certain consumer market and that New Matter is addressing first. >> What I find exciting about that is now you can reify, make real any moment, whether that be, you know, we constantly have our phones and our cameras out capturing things. So what if we could just, we can start capturing the sounds around us. And not only can you print them as sculptures and eventually as jewelry or home ware, but they'll be a digital artifact. [ZOCALITO] A little animation of your sound being created into this new form that you can share via social media, text message, email. [ZOCALITO] >> But still, with this opportunity for continuing to increase the sophistication of what it is that you're creating and to grow. So it's not limiting, it's not simplifying in a way that's limiting, it's simplifying in a way that it's empowering. [ZOCALITO] >> I think that the interesting thing is there's such a rate of technological change today, and, you know, it's happening exponentially quickly. So it's, I don't think that most people are aware of how quickly things are changing. [Que te parecen estos inserts aca Caro?] The iPhone that came out, you know, less than 10 years ago. So the amount of change that that has brought has enhanced and I think that if you look at the same rate going forward as it picks up, being an exponential curve, I think that the, I think, that the rate of change we're going to experience is something that is very hard to even get your mind around. So I'm very excited for some of the technological developments that are coming too. [ZOCALITO] >> The interesting thing about the design when you're developing a product, there are many aspects of it that are driven by your audience, you know, the user. Many aspects driven by technology. But then there's also the aspect of working with another organization to help make something. >> It's a high-end purpose. >> And I think there's going to be a lot of transitions, a lot of changes over the next, even just two to three years. Five to ten years, it's going to look completely different. I think one of the most important transitions that we're going to see in the wearable space is a transition from the kind of price we see now [ZOCALITO] to products that are going to have much more compelling use cases. Products that will be much where you going to be able to do a lot more with your wearable products, more than just sensing it. So I think we're going to see products in the safety spaces, in identification for payments, for security, as well as control, devices that can now control smart home products, your car, your door lock and what not. [LED LIGHTS] And so more compelling use cases for wearables in the next few years. We definitely, we're already see that this year. The transition that's going to happen in the home is we're going to see more and more products that are easier to use. Smart home products that are not just smart and learn about your behavior and can predict what you want and what not, but products that are in fact just really easy to use. And we're gonna continue to push the envelope of technology to make products that continue to be more and more either beautiful or invisible. And so we're going to make products that are either beautiful or invisible for your body, for your home, and maybe for other parts of your life. >> Wearable, 3D printer, apps, and hardware for our work, [6:10 AM 0.00 MILES GOAL SET TO 10 MILES] education, and entertainment, even spoons and bikes with new touch technology. The world of amazing ideas is already a reality. What would be the next frontier in life changing designs? [LIFE CHANGING DESIGN]

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Posted by: wobi on Aug 17, 2016

Life Changing Design - Part 2

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