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DIVVY/dual.symposium.05 [Q&A]
Duration:
16 minutes and 3 seconds
Country:
Japan
Language:
Japanese
Genre:
Instructional
Producer:
NTT InterCommunication Center / NPO Gadago / Mozilla Japan
Director:
Dominick Chen
Views:
352
(14
embedded)
Posted by:
dominick on Apr 22, 2007
DIVVY/dual symposium at NTT ICC on 09.24.2006. Questions collected from the audience and Skype connection.
Transcription and initial translation by:
- Ashley Rawlings
- Tomomi Sasaki
- Lena Oishi
- Chihiro Murakami
- Dominick Chen
Related links:
0] DIVVY/dual
1] TokyoArtBeat
2] NTT ICC
3] Mozilla Japan
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Video Transcription
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- Here's a question for Yamagata-san that we received on Skype.
- 'Hello, I'm a programmer in Tokyo.
- What open source art movement are you interested in the most at this moment?
- Please tell us the name of the artist(s) and why you chose them.'
- Hmmm... there isn't one in particular.
- 2channel that I talked about earlier is one...
- I regularly give my attention to 2channel, but lately, threads that were interesting in the past are developing a pattern.
- This can be said for media art, or any interactive art...
- Take for example, Haruko Mikami. She developed various works on the web.
- The screen behind me (HIVE) is showing its history, and this comes up sometimes:
- There is a project called 'Kaishi', where participants contribute to plan a city over the ocean. An idiot came and repeatedly caused wreckage.
- these kind of media art.... interactive and open source-ish works, I mean.
- They're interesting in the beginning, but never really seem to reach a final destination.
- There's a trend where things get tried for the sake of experimenting, and end there.
- Who knows if the work is poor, or the reader/recipient isn't sophisticated enough.
- So summing this up, there isn't one project that I can name.
- There's a group in New York called 'iBeam'.
- They created a small art application using LEDs and published the specs on CC.
- People wanting to do business with it started to appear. This was 'iBeam', right?
- Yes, iBeam. This is a new media art center in Chelsea and in the same building is a group called
- Graffiti Research Laboratory (GRL). They developed these LED Throwies.
- An artist called New York called 'Nine' was featured in the design event APMT that was held in June in Tokyo.
- Oh, excuse me. What was the question?
- No, I just wanted to tell this story to supplement my answer, because this was a group that achieved a certain degree of success.
- That's right.
- Their residencies are their main feature. They rent their studios for 3 or 6 months to artists and engineers.
- There is a lot of high-tech equipment in the studio, and the artists and engineers focus on creating something fun.
- It's a slightly peculiar center that forces you to offer all information of your works
- to Creative Commons, and all software to GPL.
- This is a software called OpenGLExtractor that was created from hacking Google Maps.
- It takes samples of OpenGL 3D models that run on Windows, and you can publish the work to other OpenGL applications.
- The software itself is distributed by GPL, and the data is published under a CC license.
- This is a Graffiti Research Laboratory project hosted on iBeam at the moment by 'Nine' that I mentioned earlier.
- The work hacks the town with something similar to drip graffiti, using a projector.
- They actively pursue a new kind of graffiti that uses a projector. It's not a criminal act,
- and an NPO is backing it so it gets out to the world.
- The reason for this slide is that I'm referencing it for thinking about the the future of ICC.
- It's an unusual type of center, isn't it?
- Any other questions?
- The word 'social hactivist' came up a while ago, and I wonder how much of their activities are a part of art.
- For example, there are magazine publications in Europe, and 'hactivist meetings' held in Italy.
- I'm really interested in how we can support the people who work with
- this new kind of social media art, people who are borderline illegal.
- One way is for artists to support each other.
- Yes, that's right. I'll talk about the group 'Yes Men' that Endo-san introduced earlier.
- They hack all different kinds of academic societies and established organizations like GATT -
- social hacking like carrying out fake interviews and broadcasting them through actual newspapers.
- When they have a project they want to start, they start by going around and asking for money
- in an American artist union called RT Mark.
- This year, they took 'mass media' as their theme and held a large exhibition in Dusseldorf
- with all kinds of hacks on the mass media. They received a great amount of coverage, and were introduced in
- Ars Electronica, ubermorgen.com, and established art museums. Of course, they exhibited at ICC.
- The art industry and personal funds...
- I've heard artists like the YesMen who do politically interesting projects
- receive funding from rich people in the States who retired in their late 30s just because it fascinates them.
- The culture of donation is very strong in the States, so the amount of money that goes around would be unthinkable in Japan.
- It's fascinating how they make a living, though.
- I think this was in New York - an artist called the police from his laboratory because his wife had had a heart attack,
- and after he replied 'terrorism' when the police looked around his laboratory and asked what was going on, he was deported.
- This was a project that a friend of mine in Spain had donated to.
- All kinds of problems will occur if you toe the line, and in a socially charged situation,
- they might turn out to be a bit more serious than most.
- It's a very political issue, so a lot depends on society's degree of tolerance.
- And America's especially high-strung at the moment, so it's extremely dangerous just to be involved in an activity like this.
- In that sense, how far institutions can support these activities is a very interesting question.
- I'm also interested in how much rights an artist has against something that is free,
- and how they can obtain the rights of the parts that aren't free.
- Faced with a lack of funding at the expo in Hannover, like Tsubaki-san mentioned earlier,
- people collected free software and made a model of the exhibition. This was in the same spirit that I'm talking about.
- This insight is very important.
- Artists must be able to live without depending on donations.
- You know how adventurers like Horie-san raise their own funding and climb mountains?
- The perceived notions that artists have are too strong. Artists decide that they need patronage from the start,
- and we're stripped of our freedom the second we have this thought.
- The only way we can work is if we collect funds from people who agree with us.
- Once you've shaped its form, somebody will come along with a greater amount of money.
- This isn't something we must do beforehand, but something that follows as the result of our actions.
- The most important thing in art is to first cast the idea into a shape. No one will be offering funds elsewise.
- Once your work has a shape and if it's interesting, donors will start to appear.
- I don't necessarily think that Japan's the only place in a dismal situation. It's the same all over the world.
- First, the stance of actively devising ideas and act on them, rather than coax out support from an existing source, is imperative.
- The next thing would be for people who are in the position to support artists to have the same conscious,
- but it's faster for creative people to act, rather than think.
- The networks are already in place - if you're active, you'll be exchanging information with artists that do residencies abroad,
- so you'll know which residencies are good, which curators might be interested in your project. You'll be able to decide on your next destination through these exchanges.
- Moving forward based on the connections of people isn't really open source, but the ultimate black box.
- Nothing will begin if you don't jump into the fray.
- Based on past experiences however, my philosophy is that you shouldn't depend on anybody. People will always let you down.
- Since it's all about me and I'm doing what I want to do, I must ask myself if I want to make money through art, or through something else.
- There's a lot to think about. Works as a platform, and also
- an actual platform for artists to be self supportive.
- I remembered something after hearing the question about social hacking:
- The culture of squatting still exists in Europe, and
- when artists illegally occupy a place and turn it into an art space, the situation works out
- because society shows a degree of understanding towards artists.
- This is a story about when I went to visit a place where artists were squatting in Slovenia.
- It was a place that artists had taken over in the chaos that followed Slovenia's independence. Definitely illegal.
- The interesting thing is that nowadays, they receive funding from the town authorities. This is because
- it's more beneficial for the town to have young people gather at an art center, legalities aside,
- than have them turn to crime because they have nowhere to go.
- I think that is deeply connected to the system of society.
- If Dominick and I were to squat at Opera City, we would be severely criticized, and it probably wouldn't even be realized.
- Tabloid shows would report that 'self-proclaimed artists tried to squat', and that would be the end of it.
- When I lived in Paris, I was very surprised to see that squatting still existed.
- People complain but accept it at the same time,
- I was shocked - is society different because France is a country that had a revolution?
- I'm in discussion with Dominick about how activities like the YesMen's would be possible in Japan.
- A great deal of resolve would be necessary. Talking about all of this has reminded me of that.
- Any other questions?
- It wasn't today's objective to reach a conclusion and
- we had talks from Yamagata-san, Tsubaki-san, and Endo-san, all from their respective positions.
- A video of this talk will be available on ICC's website, and will be used for the DIVVY/dual project.
- Thank you for joining us.
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