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De Wereld Draait Door - Big Buck Bunny
Duration:
5 minutes and 28 seconds
Country:
Netherlands
Language:
Dutch
License:
CC Attribution Non-Commercial
Genre:
Documentary
Producer:
De Wereld Draait Door, VARA, http://dwdd.vara.nl
Views:
11,862
(5,449
embedded)
Posted by:
bartv on Apr 22, 2008
Dutch TV Programme 'De Wereld Draait Door' interviews Ton Roosendaal and Sacha Goedegebure
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Video Transcription
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- an - oops! I almost fell! -
- an animated movie for only 150.000 euro
- and made in the Netherlands!
- while American studios like Pixar and Dreamworks spend millions,
- the Amsterdam-based Blender Institute creates an animated movie for a fraction of that
- in addition, the movie will be freely downloadable
- the director of the movie is here: Sacha Goedegebure
- as well as Ton Roosendaal from the Blender Institute
- Welcome
- Sacha, why... we've seen many animation movies with animals
- this is another one... Ice Age, Shrek, why again?
- Yeah, there are lots of them, aren't there..
- The cause is really because the software, Blender,
- had to be further developed, and
- one of the requirements for this movie was
- to have good 'fur rendering'
- so we'd have fur.
- Fur rendering?
- fur - ehm, fur [makes no Sense in English, this ;-)]
- and that had to be developed during the creation of the movie
- so that was one of the requirements
- yeah well, I mean the technical side of it... maybe that's more your thing..
- let's say it's just a very interesting thing to develop
- Yes, so the rabbit if the sad main character, in this part at last
- Ton, so you made a movie for 150000 euros, which is almost nothing, yes, almost a Hollywood production
- it looks so 'normal'
- how's that possible?
- Well, the importance of this movie wasn't so much just about giving it away.
- I would rather say it's an 'Open Movie'
- The film has intention to improve the techniques [in Blender].
- To do that, we had thousands of people from the internet who gave us money for the DVD,
- which could be bought nine months ago already.
- And by making the film we could test the program Blender.
- That's one of the more important things
- There's also the fact that everything from the movie is open for everyone to improve on it.
- So all techniques from the film, but also all creative files,
- the art, the story boards, the whole story,
- it's all going to be published next month on the internet.
- People can watch, learn and use it in nearly any way.
- How new is this, Sacha?
- Ton has already done this once before, with another open movie.
- This recent movie was the second one. Only this time it was done from within the Blender Institute.
- The first movie was a film with human-like characters, and the story was a bit artsy fartsy…
- *what* was it?!
- "Artsy fartsy", somewhat of an artistic story.
- I'm not allowed to say too much about that of course, because that was his movie as well. But, just to know if I'm correct here,
- do you understand what they're saying Giel? I guess you're much better with computers than I am. Well yeah, I do,
- there's just one thing I don't really understand: that fur.. it looks quite complicated and nice.
- But when I take a look at that grass there.. that's just not nice, it doesn't even move!
- - Sacha - aaah, come on! - Normally you would see the grass tips move around, wouldn't they?
- Heh, well, the person who made the grass would probably like to kill you now *laughter*
- So this is really nice grass?
- It wasn't my department, it [the comment about the grass] doesn't really bother me *laughs*
- Ehm, no, not really.
- Ah well, then I didn't understand it correctly
- There was a team, made of people from all over the world. Those people came from the Blender community.
- They could all get to it? [the movie files]
- Err, there was a team of seven people. All of these worked in Amsterdam for half a year on the film.
- You definitely do multi tasking then, with seven persons.
- Each of them has a piece to do?
- Yes. For example, I did the script, directing, cleaning the toilet, character design, story board..
- so.. yeah, that sort of stuff had to happen.
- Let's take a small look at the 'making of', on how things are made..
- If all is okay.. yes.
- So here we're seeing… ..the story board, that's what it all starts with. It's essential.
- If it doesn't work in the story board, it won't work in the final movie either.
- So, this is what you see later on..
- ..and what are you testing here? *laughter* Yeah, references eh? We have to try it ourselves as well.
- To see how you should draw it..
- The grass did look a lot nicer in the final movie, I'll admit that!
- Yeah exactly! It's definitely better than here [in the preview shots], Giel!
- Well you know, people compare us with Pixar. That's nonsense, it's absolutely nonsense.
- It's just about making steps forward, and to get closer to that "Hollywood"
- Isn't it a bit like Linux, where everyone can look at the source and modify it to their own heart's content? Something like that?
- The program that can be used to make all this is free, but at the same time it's also 'Open Source'.
- So you can use it freely for commercial films, animation [being an example],
- and it's the technique that's used in Hollywood.
- So it's for anyone?
- Yes. Our software isn't used in Hollywood yet, but we do want Hollywood software to be usable
- for anyone. -So you see lots of animated porn made with it? That's what people will do with it, right..
- ...
- Look at the title: 'Big Buck Bunny'.. I mean.. ..does that say enough? ..it's about a bunny anyway!
- Gentlemen, thanks for being here.


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