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CBC News - Second Life
Duration:
9 minutes and 33 seconds
Country:
United States
Language:
English
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Posted by:
noankmedia on Jan 16, 2008
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- CBC Television
- [Busy office noise]
- Like a lot of newsrooms, the Reuters office in London has its mandatory collection of stressed-out writers monitoring a wobbly world.
- But Reuters has something, someone no other newsroom anywhere else on the planet has.
- It has Adam.
- "So, I'm flying in to work . . . "
- Far from messing around with a computer game, Adam Pasnik is working.
- ". . . a nice soft landing . . . "
- Assigned to be the very first bureau chief for the virtual world known as Second Life.
- Complete with his own virtual character, or "Avatar", and his own Reuters offices modeled after the real thing,
- he follows the goings on in a cyber-community growing so fast, generating so much money and talk in this life,
- that Reuters thinks it's an important enough phenomenon to assign him to write about it full-time.
- "Strangely, the more time you spend in there, the more you get past the weirdness."
- Interviewer: "When you first explained to your mom or your grandparents, what your new beat was . . . ?"
- "It's a hard thing to explain"
- "How did that go?" "It's something that's much easier to show than to tell."
- [Background music]
- That it is. So here's a peek at the world that a million plus people are now a part of.
- Thousands more sign up every single week. What do they do?
- Pay a subscription fee, design an avatar for themselves,
- supply it with clothes, teach it to fly,
- purchase virtual property, meet people, flirt, you name it.
- It is strange, and strangely addictive.
- Interviewer: "Do the avatars come naked and the you have to find clothes for them?"
- "No, they come with beautiful clothing, but nobody wants to look like a newbie"
- "so you go and buy yourself clothing so you stand out."
- "Buy" is the operative word. In Second Life almost every experience you have,
- like skydiving, and everything you buy your avatar, like those fancy roller skates, costs something.
- And you pay for it with a currency called "Linden Dollars."
- 300 Lindens works out to roughly one Canadian dollar so, want those headphones?
- [Guitar music]
- Well they're a bargain at 50 Linden dollars. That's just a few cents to you. Not much.
- But, if tens of thousands of avatars buy them too, it adds up incredibly fast for the lucky soul who designed them.
- And, because you can cash in your Lindens for the currency of your choice any time you want,
- this is big business. About $600,000 Canadian dollars are spent here every single day.
- Some of that money going directly to the likes of Allison Childs.
- She now earns a real living designing clothes and contact lenses for avatars.
- Interviewer: "They're not real, these things they're buying, but they're paying real(ish) money for them."
- Allison Childs: "It's as real as buying a DVD and watching it."
- "You're not actually there in the movie but you're watching it. So it's real enough."
- These are real-world profits to be had and that's attracting big names.
- This is Rivers Run Red, a design firm that now spends most of its time marketing products in Second Life.
- Some of their clients include Reebok and Adidas.
- "What does a company like Reebok get out of being on Second Life?"
- "What it offers Reebok the chance to do is to give the consumer the chance to try out the trainer
- or their avatar to try out their trainer. They can customize the trainer
- see if it goes with their outfits, see if they really like the trainer,
- and then they can go and actually purchase the trainer in real life.
- Again comes the advice: you won't really get the draw of Second Life until you try it.
- So, claiming he took a picture off the CBC website and tried to match it, Nick made an Adrian avatar.
- Strangely, he called her "Truly Magnolia." Then he introduced us.
- "Oh wow! She's, uhhh . . . , she's stacked Nick!"
- A curious thing about avatars: they all tend to be taller, slimmer, better equipped versions of us.
- They can be and do whatever you want.
- That's if you can figure out the mechanics of navigating your way around.
- "It gets easier with time, honestly."
- "You promise?" "Yeah, I promise" [laughs]
- "Okay this is harder than I thought."
- "Oops!"
- But Truly Magnolia's first spin around the planet was a bit treacherous.
- I got tangled on the keyboard and so she didn't get far.
- "Euuaua! She's falling!!"
- It's awkward at first and the virtual world sometimes feels a bit slow.
- "Ooh, right through the tree."
- [Electronic dance music]
- Her first visit was to a dance club where she spent most of the time as a wallflower.
- All those avatars represent other people logged on to Second Life too.
- And she got bored and started browsing in a mall.
- The most popular products in Second Life, by the way, are shoes.
- [Night music]
- A little later, a little further away, she became a wary wanderer,
- remembering a caution from the Reuters reporter that there's crime in Second Life as well.
- There are prostitution dens and scam artists lurking in the pixels. There's even a list of the most wanted avatars:
- Stalkers, extortionists, some considered cyber-terrorists intent on crashing the whole planet of Second Life.
- It's real enough to feel a bit dark which raises the question: why are people so keen on this?
- Sure enough, Second Life has its equivalent of a philosopher, Tim Guest. And in this life he's writing a book about it.
- "We've kind of conquered the two things that people say are constant in life: death and taxes. Neither of them exists in Second Life."
- "So we've kind of conquered some of the biggest challenges that face humanity in some ways."
- "They seem at least to offer a world where we don't die, and there's no loss, and there's no gravity or friction"
- "You can fly. It seems to be a way to transcend all of the difficult things about the real world."
- [Electronic music]
- And the most poignant demonstration of transcending the tough, Guest says, is what you see happening with the disabled communities.
- He directs us to one of many Second Life sites for people with disabilities.
- This one, a nightclub called "Wheelies"
- [Disco music]
- There's a party going on when I send Truly Magnolia to peer in.
- While she's there she spots a giant portrait.
- It's of the Wheelies founder, Simon Stevens.
- He is an ambitious young man and, in this life, he's living in a modest flat in Coventry.
- [Disco music continues]
- His cerebral palsy hasn't stopped him from building a business, but it's not always easy.
- Second Life is.
- It means making a connection.
- [laughs]
- Interviewer: "Now you can go out and socialize." "Yes. Meet new people and be with people and be away from home."
- "Can my avatar interview your avatar at Wheelies?"
- "Yeah, that's fine. We have a nice comfortable area with comfortable chairs." "You've got a spot for us to do it?" "Yeah."
- "Okay, it's a date."
- So Simon is here in Wheelies. So is Truly Magnolia. We're just going to ask him a question.
- And you talk by typing. It's just like instant messaging. So, here we go.
- "Simon, what is it that Second Life gives you that real life doesn't afford you?"
- Okay, so Simon is answering now and he's saying "It allows me to go out while staying in."
- "It's a platform where I can be more myself than I am in real life. I love it."
- We chat a bit more and he explains that his favorite thing to do in Second Life is dance.
- He's a showman of sorts and so he lets his avatar loose.
- Simon Stevens is free here.
- And so we leave we leave him and his friends to dance the day away.
- People he only knows in Second Life, has never actually met in the outside world. But it doesn't matter.
- For the moment, this kind of living is real enough.
- Adrian Arsenault, CBC News, London.


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