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Transcript for Eliezer Yudkowsky: A Theory of Fun

Time Content
00:01 → 00:03

Today on ChangeSurfer Radio, we're listening to

00:03 → 00:05

a speech by Eliezer Yudkowsky, that he

00:05 → 00:08

gave at the Transvision Conference on

00:08 → 00:11

June 28th at Yale University.

00:12 → 00:14

His speech was about his theory of fun.

00:15 → 00:17

Which I think is actually kind of a fun topic.

00:17 → 00:20

Eliezer is a computer scientist who does research

00:20 → 00:23

at the Singularity Institute for Artificial Intelligence.

00:24 → 00:26

After that you'll listen to

00:26 → 00:28

a short essay that I wrote recently

00:28 → 00:30

in response to the Canadian decision to

00:30 → 00:33

legalize gay marriage and a bioethicist

00:33 → 00:35

in Canada who has been arguing against

00:35 → 00:38

gay marriage. I argue for it and for

00:38 → 00:41

some additional reforms in marriage law.

00:41 → 00:43

So stay tuned to both of those.

00:43 → 00:46

Coming up next, Eliezer Yudkowsky.

00:49 → 00:51

By the way some of the bumps and noises

00:51 → 00:53

that you hear in the background of the talk

00:53 → 00:55

at the beginning, are film crews setting up

00:55 → 00:59

to tape his talk. They'll go away after a while.

00:59 → 01:01

I once heard a friend of mine,

01:01 → 01:03

by the name of Liono,

01:03 → 01:05

talking to a newcomer to transhumanism.

01:06 → 01:08

And this person had remarked

01:08 → 01:10

that he wasn't afraid of dying.

01:10 → 01:12

And Liono said: "Well, you hear a lot about

01:12 → 01:14

overcoming your fear of death,

01:14 → 01:16

but how many people have tried to

01:16 → 01:19

overcome their fear of living forever?"

01:19 → 01:21

As Transhumanists I expect that

01:21 → 01:24

most of us at some point have had to

01:24 → 01:26

deal with the rationalizations

01:26 → 01:28

that people develop

01:28 → 01:31

to suppress their fear of death.

01:31 → 01:34

The idea that "death gives meaning to life",

01:34 → 01:36

and other comforting lies.

01:36 → 01:39

Personally I do believe that the fear of death

01:39 → 01:41

should be counted as a personal flaw.

01:41 → 01:43

Choosing to live does not require that I be

01:43 → 01:46

afraid to die, it requires only that I value life.

01:46 → 01:49

But resolving that philosophical question

01:49 → 01:51

is not an urgent matter. We can

01:51 → 01:54

temporarily agree to disagree upon it;

01:54 → 01:56

the important thing is making sure we have

01:56 → 01:59

at least a billion years in which to argue about it.

01:59 → 02:02

Now, living for a billion years is a scary thought.

02:03 → 02:05

It's not as scary as the thought of living forever

02:05 → 02:07

(which may or may not be permitted

02:07 → 02:09

by physical law) but even a mere

02:09 → 02:11

thousand years is a scary thought if you

02:11 → 02:13

really think about what that would mean for you as a person.

02:14 → 02:17

Even if you keep all the neurons in the brain alive,

02:17 → 02:19

the human mind is not designed

02:19 → 02:21

to handle a thousand years of memories.

02:21 → 02:23

You cannot stay a child

02:23 → 02:25

for even so much as a thousand years.

02:25 → 02:28

You must in that time at least begin to grow up.

02:29 → 02:31

But if life is a good thing, should we get scared

02:31 → 02:34

at the prospect of a huge amount of life?

02:34 → 02:37

What distinguishes transhumanism as a philosophy

02:37 → 02:40

is that it wholeheartedly embraces the goal of success

02:40 → 02:43

instead of making excuses for failure.

02:43 → 02:45

There are many philosophical explanations for:

02:45 → 02:48

Why Life Must Suck in Order to be Meaningful.

02:49 → 02:52

Why all the pain and death and catastrophe

02:52 → 02:55

and the minor annoyances that drain your life-force

02:55 → 02:58

are, somehow, necessary.

02:59 → 03:01

All these standard excuses have a strained,

03:01 → 03:03

forced quality to them, like

03:03 → 03:05

a theory stretched to explain evidence

03:05 → 03:07

that just doesn't fit.

03:07 → 03:09

Now, transhumanism just says:

03:09 → 03:12

This sucks. Let's fix it. That's all.

03:12 → 03:14

It doesn't need

03:14 → 03:17

to be any more complicated than that.

03:17 → 03:21

Life is better than death, health is better than sickness,

03:21 → 03:24

happiness is better than pain, knowledge is better than ignorance,

03:24 → 03:26

and when you see something wrong, you don't rationalize it;

03:26 → 03:28

you fix it. It is all very straightforward,

03:28 → 03:31

so what's so special about transhumanism?

03:31 → 03:34

Actually there is nothing special about transhumanism.

03:34 → 03:37

Presently, most other philosophies have a

03:37 → 03:40

special additional clause that causes them

03:40 → 03:42

to react oddly to advanced technologies.

03:42 → 03:46

As if, for example, anything that involves genes is scary.

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There is a possibly apocryphal story

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about the person who was warned not to eat a tomato

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because it has genes in it.

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In transhumanism, this special yuck-reaction

03:56 → 03:58

is missing and such technologies are

03:58 → 04:01

just an ordinary part of the natural universe.

04:01 → 04:03

Since this is the case, if you can use

04:03 → 04:06

tissue screening to save four years old Zain Hashmi's life,

04:06 → 04:08

as was a recent case in Britain,

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or if you can use golden wheat

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to prevent Vitamin A deficiency,

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why on earth wouldn't you? Why not?

04:17 → 04:19

This choice does not require

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a special enthusiasm for technology,

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only that the usual sense of future-shock

04:24 → 04:26

be missing.

04:26 → 04:28

Typically people encountering transhumanism

04:28 → 04:30

for the first time assume that

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"Oh these people are a bit different.

04:32 → 04:35

What's different about them - they must love technology."

04:35 → 04:37

It's not about loving technology.

04:37 → 04:40

It's just that the usual yuck-reaction is missing

04:40 → 04:42

and the ordinary philosophy

04:42 → 04:44

of good means to good ends takes over.

04:45 → 04:47

Similarly ordinary transhumanist philosophies

04:47 → 04:50

will say that life extension is good up to age 80 or whatever,

04:50 → 04:53

but if you talk about living to the age of 200

04:53 → 04:56

so then there's a special reaction of surprise,

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future shock, because the philosopher

04:58 → 05:01

hasn't considered that possibility before.

05:01 → 05:03

Well a transhumanist will just say,

05:03 → 05:05

"Sure, life extension to 80 is good,

05:05 → 05:07

life extension to 200 is better,

05:07 → 05:09

life extension to 1,000 is better yet"

05:10 → 05:12

and so on. It does not require a special drive

05:12 → 05:14

toward immortality to say this,

05:14 → 05:16

it's just self-consistency.

05:16 → 05:18

Wanting to live to be 1,000 is not a special

05:18 → 05:21

and unusual desire that needs explaining,

05:21 → 05:23

it's just ordinary common sense after

05:23 → 05:25

the future shock has been stripped out.

05:25 → 05:27

So transhumanism is just the philosophy

05:27 → 05:30

that says life is good, happiness is good,

05:30 → 05:33

knowledge and freedom and intelligence and beauty are good

05:33 → 05:38

and this does not change for arbitrarily large

05:39 → 05:41

amounts of life and beauty.

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Transhumanism is not a philosophy with a special adoration of technology;

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it's just the philosophy which says that

05:47 → 05:51

technology is a normal way of achieving our aspirations.

05:51 → 05:54

This does not change even when you're talking about

05:54 → 05:56

arbitrarily advanced technology.

05:56 → 05:58

Biotech, nanotech, whatever,

05:58 → 06:00

there's nothing exciting about it,

06:00 → 06:03

it's just an ordinary part of the natural universe.

06:04 → 06:06

The question then becomes: what beautiful

06:06 → 06:08

and worthwhile occupations can you find

06:08 → 06:10

to fill the next million years?

06:10 → 06:13

This question of course is the province of

06:13 → 06:16

fun theory. Fun theory is the branch of science,

06:16 → 06:18

or rather, wild speculation,

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that we use to answer questions such as:

06:21 → 06:23

How much fun is there in the universe?

06:23 → 06:25

Will we ever run out of fun?

06:28 → 06:30

Are we having fun yet?

06:31 → 06:33

And could we be having more fun?

06:34 → 06:36

Is fun scalable? Does it require

06:36 → 06:39

an exponentially greater amount of computation

06:39 → 06:41

to support a linear increase in fun?

06:42 → 06:45

I'm not going to present a rigorous theory of fun.

06:45 → 06:47

This presentation is too short

06:47 → 06:49

to present a rigorous theory of fun.

06:49 → 06:51

The only give you 20 minutes, very unfair.

06:51 → 06:54

Also I don't have a rigorous theory of fun.

06:58 → 07:00

So instead, let's look at some things that are fun.

07:00 → 07:03

For example, why is being in love fun?

07:03 → 07:05

This question was recently answered

07:05 → 07:08

when scientists discovered that being in love

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stimulates the same brain centers

07:10 → 07:13

that are stimulated by eating chocolate.

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So this could be one possible answer

07:16 → 07:18

to the question of what is fun?.

07:18 → 07:21

We could say that fun involves a certain kind of brain chemistry.

07:21 → 07:24

I do not think this is a good answer

07:24 → 07:26

Or if you select this as an answer,

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then you are leaving out something important,

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whether or not you call it fun. Why?

07:31 → 07:33

Well, suppose we ran a little wire into

07:33 → 07:35

one of the brain's pleasure centers

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and hooked the wire up to a button

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and gave you that button; and you spent

07:39 → 07:41

the next million years pressing that button.

07:41 → 07:43

Just that, doing nothing else.

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I consider this to be

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a highly dystopian scenario, a sterile dead end.

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It seems more like counterfeit fun

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than the genuine article.

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Having your pleasure centers artificially stimulated,

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wireheading, as Larry Niven called it,

07:59 → 08:03

is not philosophically acceptable fun.

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That's what we're looking for, not just fun,

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however we end up defining that, but

08:08 → 08:10

philosophically acceptable fun.

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To have good clean fun,

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or even wicked dirty fun,

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it seems like you need to be doing something and getting somewhere.

08:18 → 08:21

What about eating cookies? Why do we eat cookies?

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Certainly not because we're hungry. We eat

08:23 → 08:25

cookies because 50,000 years ago, before

08:25 → 08:27

the invention of agriculture, sugar and fat

08:27 → 08:29

were the limiting resources.

08:29 → 08:31

So we evolved to prefer sugar and fat,

08:31 → 08:33

and we still prefer sugar and fat today,

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in modern times, when people are dying

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from too many calories instead of too few,

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because evolution has not had time to catch up.

08:41 → 08:43

So our fun activities, thus those activities

08:43 → 08:45

that your ancestors performed,

08:45 → 08:48

the way that men watch football games

08:48 → 08:51

because it involves competing tribes throwing things at each other,

08:51 → 08:53

is personal fulfillment,

08:53 → 08:56

to be found in harmony with your ancestral environment.

08:56 → 08:58

It would explain why modern day jobs

08:58 → 09:01

such as accounting have the annoying property

09:01 → 09:03

of draining people's life-force.

09:06 → 09:09

Of course this will only remain true of humans

09:09 → 09:11

who retain their ancestral neurology.

09:11 → 09:13

If 21st century civilizations

09:13 → 09:15

stayed around for a couple of million years,

09:15 → 09:17

humans would eventually evolve to find

09:17 → 09:20

personal fulfillment in doing their income tax forms.

09:20 → 09:23

This also strikes me as dystopian.

09:24 → 09:26

Although it is less dystopian than eating

09:26 → 09:28

Pringles and watching football.

09:30 → 09:32

What about the Rubik's cube?

09:32 → 09:35

Why is solving the Rubik's cube fun?

09:36 → 09:38

It's not an ancestral activity,

09:38 → 09:40

it does not directly mess with your brain chemistry,

09:40 → 09:42

it doesn't deliver any kind of

09:42 → 09:44

sensual reward when you finish solving it.

09:44 → 09:46

Why do we find it fun?

09:46 → 09:49

It's not a competitive game even. It's just pure math.

09:49 → 09:52

It's group theory embodied in a physical cube.

09:52 → 09:55

And we, as humans can have funplaying with that,

09:55 → 09:57

it's something to be proud of.

09:57 → 09:59

But the Rubik's cube contains

09:59 → 10:01

only a limited amount of fun.

10:01 → 10:03

You use it up, and then it's gone.

10:03 → 10:05

At first solving the cube is fun,

10:05 → 10:07

and then it's boring. What changes?

10:07 → 10:09

Does the cube itself change?

10:09 → 10:11

Do they ship Rubik's cubes from the factory

10:11 → 10:13

containing only a limited amount of fun,

10:13 → 10:16

so you have to buy a new one every 3 months?

10:16 → 10:18

No, the cube is a

10:18 → 10:20

mathematical concept, and it is eternal.

10:22 → 10:24

The cube does not change.

10:24 → 10:26

You change. The person who finishes

10:26 → 10:29

solving the cube is not the same person who started it.

10:29 → 10:31

The person who picked up the cube for the first time

10:31 → 10:34

may have known nothing about this class of puzzle;

10:34 → 10:37

or have not yet discovered the idea of

10:37 → 10:39

transformations that move only a few cubes around

10:39 → 10:41

and leave the rest constant.

10:41 → 10:43

When you finish the Rubik's cube you have

10:43 → 10:45

not only learned something about the cube,

10:45 → 10:47

you've learned something about how to solve this kind of problem.

10:47 → 10:50

You even have learned something about learning.

10:50 → 10:53

Once you have learned what the cube has to teach you,

10:53 → 10:55

solving the cube becomes easy.

10:55 → 10:58

So easy that it isn't fun anymore.

10:58 → 11:00

In having fun with the cube, you outgrow it,

11:00 → 11:03

and outgrowing the cube is part of the fun.

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What do you do when you've outgrown the cube?

11:06 → 11:08

Well you can find online a Java applet

11:08 → 11:10

that implements a fourth dimensional version

11:10 → 11:13

of the Rubik's cube, a Rubik's tesseract.

11:14 → 11:16

I do not understand this puzzle.

11:16 → 11:18

I am still trying to figure out how the pieces move.

11:18 → 11:20

If I had not already learned the principles

11:20 → 11:22

involved in the Rubik's cube, the Rubik's tesseract

11:22 → 11:25

would be completely incomprehensible.

11:25 → 11:28

So you solve one problem, outgrow it,

11:28 → 11:30

and that gives you the abilities

11:30 → 11:32

to move on to the next problem.

11:32 → 11:34

And when you solved every possible form

11:34 → 11:37

the Rubik's cube can take, generalized on a level

11:37 → 11:39

where the entire class of problems

11:39 → 11:41

becomes uninteresting, then what?

11:41 → 11:43

Then you move on to the next class of problems

11:43 → 11:45

at a higher level of complexity.

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This is a key ingredient of fun.

11:48 → 11:50

It's not quite the only ingredient of fun,

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but it's a key ingredient, and

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it's the only one I have time to cover here:

11:56 → 11:58

novel complexity.

11:58 → 12:00

Complexity you have not yet encountered.

12:00 → 12:03

The smarter you are, the faster you generalize,

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and the faster you become bored with any given problem.

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Yes, the smarter you are, the faster you get bored;

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that is how it works.

12:11 → 12:13

But when you get smarter you can perceive

12:13 → 12:16

new areas of the problem space that would've been

12:16 → 12:18

incomprehensible to you before.

12:18 → 12:21

Humans would get bored with chimpanzee fun extremely fast.

12:21 → 12:25

But the space of human fun is enormously larger

12:25 → 12:27

than the space of chimpanzee fun.

12:28 → 12:31

If you have 10 bits, you have 1,000 possibilities,

12:31 → 12:34

if you have 20 bits, you have a million possibilities,

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if you have 30 bits you have a billion possibilities.

12:38 → 12:41

I don't think fun quite goes exactly like that,

12:41 → 12:43

I don't think it's quite that simple,

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but I think the basic relation is the same

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that the size of fun-space grows roughly exponentially

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as the amount of intelligence.

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That the more variables you have in your mind,

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the larger the problem you solve, as the problem gets larger

12:58 → 13:01

the space of possible novel problems goes up exponentially.

13:02 → 13:05

Or not, it is only a conjecture.

13:07 → 13:08

At any rate,

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the idea that we're going to get smart

13:10 → 13:12

and then instantly run out of fun is based

13:12 → 13:16

I think, first on the stereotype of rich people who get bored;

13:16 → 13:20

and secondly, on the idea that you're limited to human fun

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and the smarter you are the faster you'll get bored with human fun.

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This is true, the smarter you are

13:25 → 13:27

the faster you'll get bored with human fun,

13:28 → 13:31

but the very act of getting bored with human fun,

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that this is no longer novel complexity

13:34 → 13:36

means you're ready to move on.

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So there's an immense amount of fun

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out there to be had.

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Even for humans, the size of human fun-space is

13:44 → 13:47

so large that no one individual could possibly succeed

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in experiencing all the possible kinds of human fun

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(though I encourage you to try!).

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One person cannot fulfill more than a tiny infinitesimal

13:58 → 14:00

fraction of the human-space of possibilities.

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Why, because one person's lifespan is too short?

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Of course not. I plan to still be alive

14:06 → 14:09

after the last star in the milky way is dead.

14:09 → 14:11

But even if you live forever,

14:12 → 14:14

you'll not be able to explore more than

14:14 → 14:16

a tiny fraction of human fun-space

14:16 → 14:18

before you outgrow it.

14:18 → 14:20

And that of course, is the scary part:

14:21 → 14:23

growing up.

14:23 → 14:25

Right now, we are each of us growing old.

14:25 → 14:28

Not growing up, growing old.

14:28 → 14:31

We are actually losing neurons

14:31 → 14:33

as we grow old.

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Instead of adding new capacity.

14:35 → 14:39

We loose vitality, creativity, flexibility,

14:39 → 14:42

energy, even personal health as we age.

14:42 → 14:45

This is not a feature, this is a bug.

14:45 → 14:49

It is a very unnatural thing to loose neurons as you age.

14:49 → 14:51

We should be adding more neurons as we grow up.

14:51 → 14:53

To hold more and more experiences and

14:53 → 14:55

more and more complex skills.

14:55 → 14:58

To shrink as we age borders on the perverted.

14:58 → 15:01

This is not the way things are supposed to be.

15:01 → 15:05

And at some point, we shall have to do a little rearranging!

15:08 → 15:11

Once that bug is fixed however, once we are

15:11 → 15:14

truly growing up instead of growing old,

15:14 → 15:17

there will be only so much time you can remain human.

15:17 → 15:20

If everyday you learn something new,

15:20 → 15:22

there will come a time, after a sufficiently

15:22 → 15:24

large number of days, when you have learned so much

15:24 → 15:27

that you can pick up a Rubik's tesseract and

15:27 → 15:29

see it as a small trivial thing to be

15:29 → 15:32

solved in a few flicks, cast aside.

15:32 → 15:35

And if that prospect does not scare you,

15:35 → 15:38

you must have a very well integrated personality.

15:39 → 15:42

This leads us to the fear of growing up.

15:42 → 15:45

The fear of growing up is the third major cause

15:45 → 15:47

of the fear of living forever;

15:47 → 15:49

after the repressed fear of death,

15:49 → 15:51

and the fear of boredom.

15:51 → 15:53

In our time the fear of growing up

15:53 → 15:55

is actually a minor academic fad

15:55 → 15:58

except that it is not called the fear of growing up.

15:58 → 16:01

It is called the fear of posthumanity.

16:01 → 16:04

The funny thing is that transhumanists

16:04 → 16:06

were using the word "posthuman"

16:06 → 16:09

long before folks like Francis Fukuyama

16:09 → 16:11

tried to make it into a scare word.

16:12 → 16:14

We were not particularly scared

16:14 → 16:16

by the word "posthuman" even though

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we were (way back in the good old days)

16:18 → 16:20

we were using the word "posthuman"

16:20 → 16:23

to indicate people who had grown up into Jupiter-brains;

16:23 → 16:25

that is people whose minds have become so large

16:25 → 16:28

they had to run themselves on computers the size of Jupiter.

16:29 → 16:31

This, roughly speaking,

16:31 → 16:33

is what the old-time transhumanists

16:33 → 16:36

meant by "posthuman".

16:36 → 16:39

Francis Fukuyama seems to use the term "posthuman"

16:39 → 16:41

to indicate someone with

16:41 → 16:43

a couple of minor genetic hacks,

16:43 → 16:46

which by our standards are such a tiny alteration

16:46 → 16:48

as to not be worth noticing.

16:50 → 16:53

And yet Fukuyama is scared of his posthumans,

16:53 → 16:55

one wonders what he would think of ours,

16:55 → 16:57

he would probably catch fire and die.

16:58 → 17:01

Not every change is an improvement,

17:02 → 17:04

but every improvement is,

17:04 → 17:07

necessarily, a change.

17:07 → 17:09

To move forward, you must move.

17:10 → 17:13

Are you ashamed to be a "post-child"

17:13 → 17:15

or a "post-chimpanzee"?

17:15 → 17:18

When Fukuyama reinvented the word "posthuman"

17:18 → 17:21

he imbued it with an intellectual sleight of hand:

17:21 → 17:23

the good old naturalistic fallacy,

17:23 → 17:26

that is implies ought.

17:26 → 17:28

Human nature is an evolved mix

17:28 → 17:30

of light and darkness.

17:30 → 17:33

Hitler was not an inhuman monster,

17:33 → 17:35

he was a human monster.

17:35 → 17:38

The library of Alexandria was built and burnt

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by one and the same species.

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Only by judging myself, by not being content

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to rest where I am, can I move forward.

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These rules are not suspended when I judge parts of myself

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that are part of universal human nature.

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Here again it is transhumanism that is the simpler case.

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Transhumanism as a philosophy

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contains no special exemption from moral judgment,

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for evils that are embedded in human nature.

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I am not going to stop debugging myself

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when I run across bugs that are part of human nature.

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I guess that makes me a posthumanist.

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Not every change is an improvement, but

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every improvement is necessarily a change.

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Not every form of posthumanity is a nice place to live,

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but all sufficiently nice places to live

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are necessarily posthuman.

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Let's make the future a nice place to live!

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That was a talk by Eliezer Yudkowsky

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the research scientist who works at

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Singularity Institute for Artificial Intelligence.

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He's also a board member of the World Transhumanist Association.

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And he delivered that talk at the Transvision Conference

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on Transhumanist Bioethics, which I organized

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at Yale University.