Don't want to see Ads? Register for your free dotSUB account here!
6. Topology
Duration:
11 minutes and 50 seconds
Country:
South Africa
Language:
English
Genre:
Instructional
Producer:
Chief Directorate: Spatial Planning & Information, Department of Land Affairs, Eastern Cape, South Africa
Views:
396
(33
embedded)
Posted by:
giacomo on Mar 30, 2010
Topology defines the relationship between vector features. In this topic we look at how topology is used in a GIS, and the differences between topological and non topological datasets. We also look at how topological concepts can be used to improve the digitising process.
Translate and Transcribe
-
Sign In/Register for dotSUB to translate this video.
Share
- Embed Video
- Embed normal player
- Embed a smaller player
- Advanced Embedding Options
-
Embedding OptionsSize:Language:Embed Code
- Embed transcript
- Embed transcript in:
-
Invite a user to dotSUB
Your invitation to join dotSUB was successfulThere was an error inviting that user to dotSUB
Video Transcription
Show in new window
- Hi my name is Marcelle.
- Welcome to the 6th topic in our gentle introduction to GIS series.
- In this screencast, we will give you a basic introduction to the concept of topology.
- We will show you how to use one of the topological editing tools in QGIS.
- Topology is about spatial relationships.
- For example, the relationship between connecting ...
- ... or adjacent vector feature in a layout.
- Topological tools are useful for detecting and correcting digitising errors.
- Topological data can also be used for some special types of special analysis.
- For example, to find the shortest route between two points ...
- ... on a road system we would use a network analysis.
- There are different types of topological errors: overshoots, undershoots and slivers...
- ... or all topological errors that we discuss in topic 2.
- Topological errors, in general, break the relationship between vector features.
- These relationships need to be fixed to get accurate analysis results.
- To prevent the user from making topology errors during digitising, ...
- ... GIS applications often provide topological editing tools.
- These tools make sure that certain topological rules are enforced.
- They help the user to edit a vector layer in a topologically correct way.
- Let's show you how topological editing works with QGIS.
- In this example, we will show you how to ensure that ...
- ... we don't create polyline overshoots and undershoots.
- We will digitise additional polyline road features in a existing road layer.
- The topological tool used for this is called Snapping.
- The snapping distance is the distance a GIS uses to search for the closest vertex ...
- ... and/or segment that you are trying to connect to when you digitise.
- A segment is the section of line between two vertices.
- First, we need to load a roads vector layer.
- To do this, click on the 'Add Vector Layer' icon in the toolbar
- Navigate to your local data directory under: ...
- ... C:...
- ... Program Files ...
- ... Quantum GIS ...
- ... Gisdata ...
- ... and then in 'local'.
- You should see a list of vector layers.
- Choose the layer called '50k_roads' and then click 'open'.
- We are going to be adding some new (make believe) roads to our road network.
- Before we start digitising we need to enable snapping.
- To do this, first click on the 'Settings' menu.
- Now click on the 'Project Properties' option.
- Activate the 'enable topological editing' checkbox and click ok.
- Now click on the 'Settings' menu again.
- Next choose 'Options'
- Click on the 'digitising' tab.
- Set the 'default snap mode' to vertex and segment.
- This will ensure that when we create a new road close to an existing one, ...
- ... our new road will connect to the nearest part of the existing road.
- Change the option 'default snapping distance in layer units' to 0.0005.
- This represents a distance of around 50 m.
- Change the 'option default search radius' to 0.005.
- 0.005 in decimal degrees is about 500 meters.
- Now click 'OK' to save your changes.
- The topological tools needed for snapping are now activated ...
- ...and we can start digitising!
- Just like we did in our screencast on data capture, ...
- ... we enable the editing mode of the roads layer.
- To do this, click on the toggle editing icon on the toolbar.
- Now, click the 'zoom in' tool.
- Let's zoom to an interesting area with many roads.
- We are now ready to add some more roads.
- Click on the 'Capture line' Icon in the toolbar, to activate polyline digitising mode.
- Now start digitising by clicking on the left mouse button ...
- ... close to an existing vertex or segment.
- Because snapping mode is active, ...
- ... we will automatically be connected to the closest segment or vertex.
- Now, if we move the mouse around, we will see, ...
- ... that QGIS tries to connect our new node to the closest vertex or segment.
- It only does this if there is another road close by.
- Once you have finished digitising your new road, ...
- ... right click to finalise the line.
- In the dialog that appears, type in capital letters, ...
- ... SECONDARY ROAD into the 'feature type' box.
- Then click 'OK' to save the new road.
- Once we have digitized some new roads, we can stop ...
- ... this sample session by clicking on the 'toggle editing' icon.
- Remember to choose save when QGIS asks you...
- ... if you want to keep your changes.
- We can see that as well as ensuring that our roads are all connected, ...
- ...the snapping topological tool makes it much easier and faster to capture new lines.
- Well, that brings us to the end of this screencast.
- See you next time!


Report this video as offensive