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Transcript for Second Life - Beginning Building

Time Content
00:01 → 00:04

Hi. This is Jeremy Kemp with San José State University.

00:04 → 00:08

I have about a four minute tutorial here on basic building tools in Second Life.

00:08 → 00:13

We're going to start out by bringing a sphere. And you can see the X, Y, Z access.

00:13 → 00:20

Notice how the arrows point in the positive direction, so if you pull toward the arrow you get a bigger number in X, Y, Z.

00:20 → 00:27

You can also use these side pulls.

00:33 → 00:38

Ok, I'm going to resize this guy by pulling on one side. You see the little pull tabs.

00:38 → 00:44

There's a white one in each corner and then red, blue and green in the middle of each face.

00:44 → 00:51

One helpful tip here, if you get too close to the prim or if it is too large, you're not going to see all of the pull tabs.

00:51 → 00:57

So pull your camera back to see all parts of the pull tabs.

00:57 → 01:01

Ok, let's take a look at the numeric values here in X, Y, Z.

01:01 → 01:07

For professional builders, they all use numeric values to keep everything aligned.

01:07 → 01:15

So here is the X, Y, and Z. And I'm shifting things by a centimeter using my up and down arrow on my keyboard.

01:15 → 01:25

So you can drag it, you can put a number and you can also use the up/down arrow on your keyboard.

01:25 → 01:32

Notice the panel has three parts, the location of the "prim", its size and its rotation in degrees.

01:32 → 01:37

Sometimes when you're building, its gets pretty confusing about the orientation of the "prim."

01:37 → 01:47

So I like to go back in and zero out the rotation X, Y and Z and it gives me a better idea of what I'm doing.

01:47 → 01:52

The materials pull down actually has to do with "prims" that have physics.

01:52 → 01:55

So they will make different sound depending on what materials they are.

01:55 → 02:01

Ok, let's take a look at the different object parameters. A locked prim can't be moved, which is very useful if you build.

02:01 → 02:09

A physical prim is subject to gravity. So you can see here I let it go, it drops, hits the ground...

02:09 → 02:13

A temporary prim will go away after a minute or two.

02:13 → 02:17

And a phantom prim can we walked through.

02:17 → 02:22

Phantom prims are very useful if you want to create walls in a structure that don't get in your way.

02:23 → 02:33

So here you can see my avatar walks right through the prim. But if I turn phantom off, my avatar gets pushed out from the prim

02:34 → 02:39

Ok, now I can't walk through this prim because it's not phantom.

02:42 → 02:49

I'm going to turn light on these four spheres. Actually, the two on the left and the one on the right.

02:49 → 02:55

The one on the right I'm going to give a red glow.

02:55 → 03:00

And you will see if you look at the other two spheres next to it that you get a little red glow.

03:00 → 03:04

The one on the left I'm going to make blue. So it will have a blue glow.

03:04 → 03:09

Notice that this only has an effect when you have all the lights turned off.

03:09 → 03:12

Let's take a look at some "Flex Prims."

03:12 → 03:16

This is very useful for making hair.

03:16 → 03:19

You will see this a lot on avatars' hair.

03:19 → 03:25

You can see that all of the flexible stuff here is attached to the top left of the prim.

03:25 → 03:29

Now what I'm going to do is make flexi hair.

03:29 → 03:36

I'm taking a single prim and duplicating it by dragging while holding down my shift key.

03:36 → 03:39

So I can just do that multiple times.

03:39 → 03:44

Now I'm going to make all three of them flexi prims.

03:44 → 03:49

I should have done this from the beginning. Ok, so now I have three flexi prims.

03:49 → 03:57

I'm going to drag select all of them, hold my shift key down to make it another set and another.

03:57 → 04:02

Select them all again and look what happens when I drag them all around.

04:02 → 04:10

See how they are flexible. Very useful for making hair.

04:10 → 04:18

Ok, this is Jeremy Kemp with San José State University's School of Library and Information Sciences