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Transcript for Mouse 2.0
| Time | Content |
|---|---|
| 00:04 → 00:06 |
Multi-touch meets the mouse |
| 00:07 → 00:09 |
We present 5 different prototypes of multi-touch mice. |
| 00:09 → 00:13 |
Each prototype explores a different sensing strategy, physical form-factor and interactive capabilities. |
| 00:13 → 00:17 |
Applies the principle of Frustrated Total Internal Reflection to iluminate a user's fingers, |
| 00:17 → 00:21 |
and uses a camera to track multiple points of touch on its curved translucent surface. |
| 00:36 → 00:40 |
Interacting with surface-computing aplications on the desktop |
| 01:10 → 01:13 |
Equipped with an internal camera and a source of difussed infrared illumination, |
| 01:13 → 01:16 |
it can track the user's hand across the entierety of its hemispherical surface. |
| 01:30 → 01:34 |
Using different regions of the multi-touch surface to interact with multiple game controls |
| 02:00 → 02:05 |
Uses a matrix of capacitive touch-sensing electrodes to track the position of the user's fingertips along its interface. |
| 02:17 → 02:20 |
Augmented the GUI with multi-touch: feedback and gestures |
| 02:56 → 03:02 |
Uses a proximity-sensing technology (SideSight) to track multi-finger gestures in the region around the device. |
| 03:20 → 03:23 |
Multi-finger and bi-manual interaction |
| 03:58 → 04:04 |
Equipped with three optical mouse sensors to track the individual movements of the wrist, thumb and index finger. |
| 04:22 → 04:25 |
Multi-finger 3D manipulation |

